Friday, October 15, 2010

TRINE GAMING & ANIMATION STUDIO RECRUTIER TALKS to CGIL!

Hi Folks,
Production & Education are the two extremes of the CG arena.. Production is the Demand and Education is the Supply.. CGIL inquires the Demands Studios are looking in to.. so the Experience as well the Fresher instructors can adopt what studios are looking for making education and production a smooth bridge to cross over..............

Mr. Nitin Gupta - HR Manager of Trine Animation Studio Mumbai,
http://www.trine.co.in
Manage the finances and human resources at the company. His role is to increase the workforce productivity and to manage the operational finances. Gives his insight to CGIL!

1) In what sector is your Studio catering for?
A: Our studio offers Game Development Services for the Entertainment Industry.

2) What type of Hierarchy the Dept follow?
A: Typical studio Hierarchy, Junior Artists, Artists, Lead Artists, Art Director

3) What are the basic criteria that are considered while hiring a fresher in terms of software skills?
A: Junior Artists are expected to be familiar with at least  1 3D application (preferably 3dsmax) and Photoshop. Familiarity with Sculpting tools is a must! (mudbox preferred)

4) Is Academics a Big Concern?
A: Academic Qualifications  is not a big concern. What we are interested in Art candidates are Artistic and Technical Skills. If a certain institute is constantly offering skilled Artists in both fields, it becomes a preference, a source you can depend on, but is not a pre-requisite at this point.

5) If the Academics are problem what kind of skill set does the candidate should poses?
A: Core artistic skills is something that artists often lack. Exposure to pop culture and their field of preference is another problem. Colour and Tonal coordination skills are lacking, the artists often do not comprehend basic artistic concepts as they apply in composition, and form.

6) What do you look on Technical Grounds?
A: Junior artists should be familiar with the concept of Game Engines. They should be familiar with at least one. Unity and UDK are two very popular and powerful game engines. They should be familiar with the types of textures and what the requirements are for modern video game shading techniques.

7) Is show reel submission a must?
A: Is that a question????

8) Does Show reel submission process helps in short-listing?
A: Lack of a show reel or portfolio leads to automatic rejection of the application.
Online portfolios and show reels are preferred.

9) What after the Candidates are Short Listed?
A: After the candidates are shortlisted they are requested to visit the studio for an interview.

10) In the Total Technical Staff what is the percentage of Employees Coming from Animation School ?
A: 80% of them but that was irrelevant to their hiring.

11) Is Training Important to build up the industry?
A: It is extremely important. Training Institutes so far are not showing promising results.
Junior Artists are re-trained in studios costing money and time.

12) Can the Studio Bid for better jobs on getting the right candidates from Education?
A: It is irrelevant.

13) What measures should be taken to bridge the gap of Production - to - Education?
A: More careful selection of trainers. Institutes should take advice from Studios on what their curriculum should contain, and internships should be available for the students provided that the Institute is providing the type of education that was suggested.

14) Is Interchanging of Dept...Practiced by the Studio to Favor Artist for up- gradation?
A: This question is incomprehensible.

15) Piece of Advice to Instructors & Faculties?
A: Update and educate yourselves constantly. The level of training services offered by many institutes is obsolete.

CGIL Sincere Gratitude to TRINE ANIMATION STUDIO & Mr.NItin Gupta for contributing there precious time and insights for shaping the cg education.

Enjoy !

-Vihang Suryavanshi
Autodesk Certified Instructor (Maya)

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