Saturday, March 3, 2012

Animation & VFX till date at the OSCARS


OSCARS

Best Animated Feature Film  - RANGO 
From the Director of Pirates of the Caribbean Gore Verbinski & ILM brings a great experience in this master piece,





List of all the OSCAR Wining Animated Feature Film Till Date

A Very Surprising Fact the OSCARS for the Best Animated Feature Film was Inaugurated From the Year 2000 and Hence not a single 2d movie have won this awards including the Disney Classics !


List of all the OSCAR Winning Animated Short Film

One More Surprise Folks...The Academy have set a new law the films made with the motion capture treatment for instance TIN TIN will not qualify for the OSCAR in the Category of Best Animated Feature Film League !

Best Visual Effects - HUGO
From the Director MARTIN SCORSESE Depicts the Slice of Life in a great unique setting of 1895 the German Studio Piximodo achieves it in a great style,





List of all the OSCAR Wining VFX Feature Film Till Date
ILM Still Rules on this One :)

A Suprising Fact in the early days before 70's this category belong to the Best Special Effects and now SFX are Integrated part of VFX thanks to ILM once again :)

Also See,
ECG - Part 01
ECG - Part 02

Enjoy!
-Vihang Suryavanshi
Autodesk Certified Instructor (Maya)
http://area.autodesk.com

Sunday, February 26, 2012

Sunday, February 5, 2012

Underworld Awakening Making - Creature Effects

Hi Folks,
witness the stunning creature creation for the Underworld Awakening,


Also See,
ECG - Part 01
ECG - Part 02

Enjoy!
-Vihang Suryavanshi
Autodesk Certified Instructor (Maya)
http://area.autodesk.com

Sunday, December 4, 2011

Tintin !

Hi Folks,
the two legend filmmakers coming together for an outstanding motion picture story telling,






TinTin History

Virtual Camera

well...well...well Virtual Camera being used in the past for occasional visual fx ..being a full time stereo tool since the legend film maker James Cameron shot AVATAR..in the coming years the Film Stock might Extinct!

Enjoy!
-Vihang Suryavanshi
Autodesk Certified Instructor (Maya)
http://area.autodesk.com

Sunday, September 25, 2011

Maya & RealFlow Integration - Sand Man

Hi Folks,
check out the magical flow of Real Flow @ Siggraph 2011,


Maya & RealFlow Integration - Sand Man

Also See,
ECG - Part 01
ECG - Part 02

Enjoy!
-Vihang Suryavanshi
Autodesk Certified Instructor (Maya)
http://area.autodesk.com

Saturday, August 27, 2011

Tuesday, July 12, 2011

ILM - Reveals! TRANSFORMER 3 VFX !




The Driller was seven times more complicated than Optimus Prime, while stereo 3D added to the movie's complexity.

In The Driller, the snake-like creature that attacks a Chicago highrise in Transformers: Dark of the Moon, Industrial Light + Magic, the lead VFX house on the movie, has created one of the most complex effects it has ever overseen. To do so, ILM's Scott Farrar, the movie's VFX supervisor who also led the VFX teams on the earlier Transformers movies, had to overcome a number of challenges. As he explains to The Hollywood Reporter, not only were the movies’ effects ambitious, they also had to be designed for 3D. And then ILM also threw some “secret sauce” into the mix.

1. The Driller consists of 70,051 parts. By contrast, Optimus Prime, the head Autobot, has just 10,108 parts. Due to the complexity of the Driller, and the fact that he lays waste to a skyscraper, only a few artists working with ILM's most powerful desktop machines were able to load the shots where the machine takes on the building. And they sometimes waited nearly an hour for the files to load.

2. Massive computing power was needed so that the Driller could destroy the skyscraper: Rendering is the process of calculating the information in a CG file for final video output -- essentially by turning numbers into images. It took a staggering 288 hours per frame to render the Driller along with the photoreal CG building that includes all those reflections in its glass.

3. Stereo 3D added to the complexity. At the time of the live-action shoot, choices were made about the interocular distance, which is the distance between the centers of the lenses of the two cameras. “We take the same information,” Farrar said. “We copy that exactly.” ILM rendered a left eye, then a right eye image. The VFX team viewed the shot in 3D, then refined and repeated as needed.

4. For a last push on the final weekend of work, ILM’s entire render farm was used for Transformers 3. ILM calculates that that added up to more than 200,000 rendering hours per day -- or the equivalent of 22.8 years of render time in a 24-hour period.

5. A final injection of “Secret Sauce” was used to improve the theatrical experience. Because some 3D movies look dark or soft when projected, Farrar said, “We did make sure things are as bright as possible; Michael (Bay) called up theater owners to make sure they keep the lamps bright in the theaters.” Plus, he added, “We also added a kind of secret sauce to make everything a little sharper, because we know that through the steps, no matter what, when you get to the final screening things tend to go less sharp.”
 
Previous Archives
ECG - Part 01
ECG - Part 02 

Enjoy!
-         -Vihang Suryavanshi
Autodesk Certified Instructor (Maya)